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Click to toggle the runes and see what spells are available to cast.
Tick this box to save your selection in a browser cookie for next time.
If you're starting a new game, New Rune Bag gives you the first runes you find in the game.
When a spell is cast, it uses up mana. The amount of mana used is 3 times the circle, e.g. a fourth circle spell uses 12 mana.
Runes | Name | Description from Manual |
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Create Food | Causes a fine bounty of food to appear (permanent spell) |
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Light | Illuminates a darkened area (duration spell). |
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Magic Arrow | Fires a magic arrow at your opponent (targeted spell). |
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Resist Blows | Has the same effect as wearing a suit of head-to-toe armor (duration spell). |
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Stealth | Briefly prevents you from making any noise, making it less likely that creatures will notice you (duration spell). |
Runes | Name | Description from Manual |
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Cause Fear | May cause an opponent to lose heart and flee (instantaneous spell). |
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Detect Monster | Reveals the presence of hidden or unperceived enemies (instantaneous spell). |
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Lesser Heal | Heals your minor wounds (instantaneous spell). |
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Rune of Warding | Places an enchantment in an area which will report if anything disturbs it (permanent spell, until disturbed). |
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Slow Fall | Briefly allows you to float in the air like a feather (duration spell). |
Runes | Name | Description from Manual |
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Conceal | Briefly obscures you, so you might remain unseen (duration spell). |
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Lightning | Hurls a bolt of arcane energy at your opponent (targeted spell). |
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Night Vision | Allows you to see without benefit of torch or candle (duration spell). |
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Speed | Slows down your enemies relative to your speed (duration spell). |
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Strengthen Door | Spikes a door (permanent spell). |
Runes | Name | Description from Manual |
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Heal | Heals you of grievous wounds (permanent spell). |
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Levitate | Briefly allows you to rise vertically into the air (duration spell). |
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Poison | Poisons your opponent with toxic venom (permanent spell). |
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Remove Trap | Negates the targeted snare (targeted spell). |
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Resist Fire | Briefly grants a partial resistance to damage from flame (duration spell). |
Runes | Name | Description from Manual |
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Cure Poison | Acts as an antidote to any poison (permanent spell). |
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Fireball | Hurls a mighty flaming missile at your opponent (targeted spell). |
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Missile Protection | Renders you invulnerable to missiles (duration spell). |
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Name Enchantment | Reveals the true nature of the object on which you cast the spell (permanent spell). |
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Open | Unlocks a locked door or chest (permanent spell). |
Runes | Name | Description from Manual |
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Daylight | Provides bright illumination for extended periods of time (duration spell). |
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Gate Travel | Allows you to travel instantly to a moonstone (instantaneous spell). |
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Greater Heal | Brings you back to your original vigor (full Vitality) (permanent spell). |
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Paralyze | Prevents target from moving (instantaneous spell). |
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Telekinesis | Allows you to pick up a single item and use it from a distance (duration spell). |
Runes | Name | Description from Manual |
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Ally | Causes the ensorcelled being to fight the last enemy he or she saw you attack (permanent spell). |
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Confusion | Causes foes to act as if drunk (instantaneous spell). |
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Fly | Allows you to fly through the air for a time, and then glide gently to the ground (duration spell). |
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Invisibility | Causes you to become nearly impossible to see (duration spell). |
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Reveal | Reveals hidden objects and concealed exits from current location (instantaneous spell). |
Runes | Name | Description from Manual |
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Flame Wind | Casts multiple flaming missiles into the area (instantaneous spell). |
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Freeze Time | Stops the flow of time for all but you (duration spell). |
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Iron Flesh | Greatly increases your resistance to damage (duration spell). |
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Roaming Sight | Allows you to see the world from a bird's-eye view (duration spell). |
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Tremor | Causes the ground to quake and rocks to burst (instantaneous spell). |
Runes | Name |
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Armageddon |
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Curse |
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Jump |
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Monster Summoning |
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Sheet Lightning |
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Smite Undead |
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Thick Skin |
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Water Walk |
Spells are composed as a combination of two or three runes.
Rune | Name | Meaning |
---|---|---|
![]() | An | Negate |
![]() | Bet | Small |
![]() | Corp | Death |
![]() | Des | Down |
![]() | Ex | Freedom |
![]() | Flam | Flame |
![]() | Grav | Energy |
![]() | Hur | Wind |
![]() | In | Cause |
![]() | Jux | Harm |
![]() | Kal | Summon |
![]() | Lor | Light |
![]() | Mani | Life |
![]() | Nox | Poison |
![]() | Ort | Magic |
![]() | Por | Movement |
![]() | Quas | Illusion |
![]() | Rel | Change |
![]() | Sanct | Protection |
![]() | Tym | Time |
![]() | Uus | Raise |
![]() | Vas | Great |
![]() | Wis | Knowledge |
![]() | Ylem | Matter |